SNK vs. Capcom: Card Fighters Conflict on Swap brings again outdated recollections

Looking back, it’s odd how fascinated I was with seeing a personality seem in one other character’s recreation.

I used to be thrilled once I noticed Mario and Hyperlink in Donkey Kong Nation 2. They had been rendered in CG! Alongside Sonic’s sneakers! They simply sort of stood there, however nonetheless. Fighters Megamix was like Christmas morning. Mortal Kombat characters in NBA Jam marked every thing nice about free licensing requirements. Smash Bros. — even in these early days when it was simply Nintendo characters — appeared virtually scandalous.

Crossovers and visitor characters made video games really feel alive, like there was this alternate universe the place Sonic and Mario frolicked of their down time. That type of factor is in every single place now, from Fortnite to Smash Bros. to your indie recreation or metaverse of alternative. However within the ‘90s, it felt like breaking information at any time when recreation corporations determined to open their borders.

And there have been no two corporations I adopted nearer in these days than Capcom and SNK. But there had been a transparent rivalry there, proven in advertising supplies and in-game references like Capcom seemingly making enjoyable of SNK characters when designing Road Fighter Alpha hidden character Dan. So it didn’t realistically look like we’d see these two crew up, and it was fairly shocking once they did.

In 1999, SNK kicked off the partnership with Neo Geo Pocket Shade card recreation SNK vs. Capcom: Card Fighters Conflict. I keep in mind being sort of confused at first as to why SNK was taking all its preventing recreation characters and throwing them right into a card recreation. On the floor, Capcom’s take — arcade preventing recreation Capcom vs. SNK: Millennium Fight 2000 — made extra sense. SNK’s take felt just like the desk scraps it received for not having as robust a negotiating hand.

Whether or not or not that was true, SNK received its recreation out first, and thus received $40 out of my pocket. Regardless of not caring a lot about card video games, I performed and performed. I liked the intensive character record and background particulars and Easter eggs. Individuals inform me it was an honest card recreation, however I don’t have a lot reminiscence of that. I used to be there for the IP, and it scratched that itch virtually completely.

A pair days in the past, SNK re-released the sport on Swap, and virtually instantly it began to scratch that itch once more. It hits in a different way now, because the enchantment in the present day is much less about having your thoughts blown by the crossover and extra about nostalgia for the sport itself. And the Swap port doesn’t have the identical split-version idea or native multiplayer options of the unique. And it’s not arduous to return by video games utilizing Capcom’s and SNK’s IP at this level.

However as a snapshot of these early crossover days, wrapped round what seems is a reasonably stable card recreation, we’ve received one thing particular right here. It additionally marks the second Swap port of SNK’s crossover video games, main many to marvel if this might open the door for Capcom to port its Capcom vs. SNK preventing video games to fashionable consoles subsequent.

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